
Beckon
A downloadable game for Windows
CUNY City College's Senior Game Development Class of 2026 presents "BECKON," a 3D puzzle platformer where you use your light to progress through levels and lanterns as you follow a little sea angel's journey through their past.
CONTROLS
Player Movement:
-WASD to move
-Press Space to dash
-Hold right-click to aim and reduce speed
Lens Controls:
-Press Q when near lens to enter/exit
-WASD to rotate lens when inside
Light Controls:
-Hold Right Mouse Button to aim
-Click Left Mouse Button to transport between lanterns
-Press Q when near lantern to enter/exit
Other:
-E or R to cycle ability UI
-Left Shift + R to restart
-Left Shift + B to quit
📜 Full Credits
A Game By
Studio Lighthouse
DIRECTION
Ryan Zhao - Executive Producer / Narrative Lead / Design Lead
DESIGN
Du Lam - Level Designer / QA
Elikson Rodriguez - Level Designer
Neo Randall - Level Designer
Wilfreddy Suarez - UX/UI Designer / Artist / QA
ART
Enrique Pagan - 3D Artist
Joanna Dammacco-Charles - 3D Artist
Lily Cheng - 3D Artist / Tech Artist
Matthew Kotkin - Art Lead
Rey Lefebvre - 3D Artist
Richard Nguyen -2D Artist / 3D Artist
Sandra Saeteros - 2D Artist / 3D Artist
PROGRAMMING
Enmanuel Guerrero - Programmer
Joshua Nunez - Programmer
Manny Patrick Vivas - Programmer Lead
Sarah Stevens - Programmer
Wiktor Kolakowski - UX/UI Animator/ Programmer
AUDIO
Angel Martinez - Audio Designer / Level Designer
Brandon Smith - Voice of Narrator
Erica Kong - Voice of Sea Angel
Leighton Snyder - Audio Designer / UX/UI Designer
Zahir Lara - Composer
SPECIAL THANKS
Tassneen Bashir, Misha Favorov, and everyone who supported this project – friends, family, and the EGD community!
TOOLS & TECHNOLOGIES
Unity · FEEL Asset · Blender · Clip Studio Paint · Procreate · Live2D Cubism



Comments
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Coolest thing ever!